This blog explores my musings, insights, and concepts.
I know Frogboy has said in the past he will not include cloaking in GalCiv2. I also know that many players incuding myself would like to see cloaking in the game. So I propose a compromise. When the expansion comes out create an option to enable/disable the cloak/anti-cloak tech trees and components. This way the people who don't want cloaking are happy and so are the people who do want cloaking. Personally I think it would be more challenging to try to track down ships I can't see until they attack. I also think this would encourage people to make sensor ships to counter this threat. Almost like real life intelligence/counter-intelligence.

The Cloak Tech Tree could be something like: Stealth (gives the ship special armor that is resistant to sensors), EM Control (gives the ship a device that eliminates electronic emissions), Reduced Engine Emissions (a device the eliminates engine signatures and noise), Light Bending (a shield that bends light making an object impossible to see), Total Cloak (a shield that combines all the previous techs into a single device), and Phase Cloak ( a cloaking device that puts the ship slightly out of sync with space time making it impossible to detect until it attacks).

Of coarse you would have to have Anti-Cloak/Stealth Tech Tree to all the Cloak Techs. For example Radar (to detect hulls, cannot find Stealth Armored ships), EM Detector (to detect electronic emissions), Emissions Detector (to find engine emissions), Tachyon Detector (to find Cloak Shielded ships), Multi-Phasic Sensors (to detect Phase Cloaked ships).

I hope Frogboy and the devs will consider this option, I think it will add flavour and challenge to the game.
Comments (Page 2)
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on May 08, 2006
But the problem is, the sound is going at the speed of sound in a near-vacuum.


Good point i guess it would be a little late at that point, but precombat you would be much closer. So in the long range scans you would be screwed, but detecting a cruiser before it unloads a volley of missles would be nice. I guess this may not even work though because the missles probably travel faster then sound. So in the off chance someone flies into your sector cloaked that does not want to kill you, then i guess you would know they were there. Lets just say that noise detection though maybe possible would be unpractical without a time distortion device of some sort, and we all know that a time distortion device would be used for a weapon long before a detection device.
on May 08, 2006
Good point i guess it would be a little late at that point, but precombat you would be much closer. So in the long range scans you would be screwed, but detecting a cruiser before it unloads a volley of missles would be nice. I guess this may not even work though because the missles probably travel faster then sound. So in the off chance someone flies into your sector cloaked that does not want to kill you, then i guess you would know they were there. Lets just say that noise detection though maybe possible would be unpractical without a time distortion device of some sort, and we all know that a time distortion device would be used for a weapon long before a detection device.


That would be the good equivalent of a psionic beam. The DIE OF OLD AGE GUN! BWAHAHAHAHA.
Either that or matrix style bullet-time modules. Watch in super slow motion as the ship- fails to dodge because it's a freaking huge piece of metal.
on May 09, 2006
I just thought about this last night. When we talk about waiting for a sound signal to reach you being unrealistic is a passive sensor system. Kind of like submarines. You can wait and listen to hear another sub but this does not always work especialy if the other sub is running silent, or cloaked. This is the passive system. They can use an active system like sonar though which will find the target sub weather they are running silent or not. This reveals the originating subs position as well, but if that sub does not have a run silent mode, or cloak, then this is not a problem.

In space there could be a similiar technology, maybe involving FTL probes. If you can propel a ship to FTL speeds why not a signal, or possibly a probe. If you design the right technology you could send a signal that could reflect off sound distortions, kinda like sonar, but at FTL speeds. This would be an active sensor, instead of waiting for the sound to reach you. You already have standard sensors that detect ships from far away, when not using cloak. They must use some technology that speeds that detection signal to FTL speeds otherwise you would never know they were there until well after they had gone. It is only a matter of research to adapt the sound detection technology with the current sensor technology.
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